Hello back polycounters! Keep studying main shapes and curves of the head and shoulders. Imade the orc face justo for fun :D ! This guy is a quick sketch and he was created from the scratch! I need some tips and advices about anatomy topics. Hope you can support me. THX!
Hello, and welcome. Feel free to critique and comment what ever i post. Hell, rip it apart, its the only way i can get better :) 1:1 reply's yalll. Check out my art station here to see my full projects and more! https://www.artstation.com/therealryan_
Yo! It's been a couple of years or so since I've been active on Polycount, so I wanted to change that with my new environment project! For this one I want to make some kind of interior space, which is smaller in scale than the Sunset Glade environment I finished a couple of months back. This will make for a nice contrast…
Hello, I am trying to improve my digital painting skills and have come up with this mech type droid. The head will actully be empty by the way, its just a shell to make the droid look humanoid to the enemy! I would love tips to improve and critique to help further my skills Thank you, bay
Thanks for the more tips, cholden your pic was very informative. Im aiming for an anime influenced western. Ive still to work more on the railings, i might make them more uneven. I have also posted up some more wips of other buildings im working on.
CRITS AND TIPS WANTED. DO NOT HOLD BACK, PLEASE! I played waaaay too much STALKER and Metro 2033, and eventually this idea happened in the back of my head, and then in 3D. This picture also sparked part of it - the deadly seriousness just oozes out of this photograph: So after some fiddling and two days of building a…
I am trying to create a Sci-Fi scene as I don't have much experience in doing so and In composition. I would love some general feedback to help bring this scene to life and or any tips would be amazing!!!. FYI I'm using unreal engine
Hey guys here is my Samuel L. Jackson! His ears are not close to done yet though and his eyes are sort-a funny looking if any one can give me some tips I used a really low poly basemesh (Like an N64 head). It took me a long time to make because I am thirteen and home work.
This is a project I'm working on with two fellow classmates, the project started as a level design for Unreal Tournament 3. All the modelling has been done and we're now in the process of texturing and finalising the environment. Because of time limits only one side of the environment will be completely finished for now,…