This is a project I'm working on with two fellow classmates, the project started as a level design for Unreal Tournament 3. All the modelling has been done and we're now in the process of texturing and finalising the environment. Because of time limits only one side of the environment will be completely finished for now, this is the part that is visible in the first image.
Hints, tips, critiques and other thoughts are very welcome.
Because approval of this thread took so long I'm bumping it with a piece that I also posted in another thread already. I finally have a place to post all the stuff .
The wall is a flat plane and uses the same 1024 texture map as the ledge.
I made the wall on my crappy laptop which can't handle as much polygons as I would like, I sculpted one stone and then baked all sides to a plane and merged it all together in photoshop so there isn't a high poly version really.
Too bad the lighting inside the Colosseum is a bit dark at the moment. Otherwise, the wall looks good, don't really like the transition from brick to ledge though.
if you google image Roman Bricks then you can see they're very thin, like this, furthermore the bricks seem to have a strange shine to them, modern bricks are slightly shiny because the surface is somewhat smooth, the bricks you've made are rough and grainy so they wouldn't be shiny at all
You are right about the walls, most walls in the colosseum look like the picture you posted. However there are also some walls made out of bigger bricks (example). We aren't aiming for a realistic result so that's also why I have the shine on the wall, in UDK the shine isn't as strong as in this picture though.
For some reason your arches catch my eye in a bad way, I think you should accentuate your keystones, and maybe add ribs to the interior vaulted ceilings.
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The wall is a flat plane and uses the same 1024 texture map as the ledge.