Shhhayeeeeet! I've got some stuff to show you guys... wowsers its been a while. Too long. I've worked on 2 images since I got my laptop. I said I'd do some work, and here it is. These images are for my friend and former roomate from college Phil Machi. Hes got an online webcomic and he is going to be putting a book…
his work is actually pretty decent and he doesn't lie when he says that no one will work for less money... charges 12$ per prop really makes me sad that this shit keeps happening
Hi guys, So I am working on this reach sniper rifle for quite some time now. I am done with the high and low poly, AO and normal baking, and also added extra normal details in Photoshop using NDO. High poly: Low poly: So the problem is i don't really know where to go from now. I try to texture it, but I have no idea what…
Im in need of a specific render look and its been evading me. How do I setup lights and settings to achieve dark shadows close to the object that blend to soft shadows that quickly blend to a pure white floor? Just like shown in my attachments, especially the first one. Im using 3DS Max + Mental Ray.
Getting close to CET zero hour, when the fairy godmother has to repossess the pumpkin. Unfortunately (or fortunately) we're using forum software that doesn't support alternate theming. It's all or nothing folks. We could upgrade to the latest forum software, but their new theming system is really terrible. We'd have a ton…
This also means that the piece is inverted (wrong facing) and sometimes won't render correctly when using Mental Ray. I forget if you're using 3dsmax or not, but if you are, you can go: UVW editor window > Face Mode > Select > Select Inverted Faces. This will highlight the faces that need to be flipped. Common causes of…