I don't think there's a set way of filling in, as you put it. Sometimes you draw from what you've done before, sometimes things in the real world catch your fancy, sometimes your design is actually drawn from something else and so you pursue that (which is to say, you're basing your spaceship off of submarines, so grab…
My Sci-Fi Helmet is on the Cover of 3D Artist this month ! I had the pleasure to write a very detailed tutorial about How to sculpt and construct a Sci-Fi Helmet using program such as Zbrush, Maya and Photoshop. The issue 84 is already available, so check It out and let me know what you think about It !…
Hi guys, first time posting here! Over the past few weeks I've been working on an 80's Sci-Fi Fan's Office, still got a bunch of stuff to sort & redo but hopefully I'm on the right track! Any feedback would be massively helpful, I've been staring at this for far too long!
Hi again guys, starting a new project, I need help getting good ideas and references for futuristic/ sci-fi for towers or pillars. At the moment I sketched some silhouettes, let me know which is the most interesting, and from there I will detail the drawing more then do a Highpoly bake onto a low poly.
Hi everyone, :) I wanted to post a WIP of my current project, the project my final for school. The idea behind it is two sci-fi weapons one being a Sniper rifle the other being some sort of assault rifle. I've never really done Hard surface modelling before so I'm having issues with creating the inticate detailed pieces on…
Latest Hey Polycount This is my final year project at uni and hopefully a major portfolio piece. Going to be making a Sci Fi lab environment in UDK so thought I should get posting about it here too as I am just starting to get into full production. Very much inspired by Halo Reach/4, Deus EX and a couple of really nice…
I am making a sci fi corridor based on this piece by Ricean Vlad. My goal is to make it with only a handful of texture maps. I didn't make any high polys. I'm still figuring out Substance Painter but I think I figured out a proper workflow by organizing the assets that share uvs into it's own material and export them as a…
Hello everyone, I'm looking for an illustrator, for a 2d sci fi/horror game. The artist will be in charge of creating promoting material and artworks for the game cutscenes Here some info about the game: https://www.facebook.com/Progetto-Metroidvania-1699840363608471/ I can only offer payment through kickstarter campaign…
Hello my very first post here, The exam is finished and I finally have the time to model something, so heres my first personal project after the exam. A high poly Sci-Fi sniper rifle. Modeled in Blender and textured in Substance Painter. critiques are welcomed :smile: Check out my Artstation Portfolio:…
This concept work is for one project, but I will give you more work if I'm satisfied with your attitude and quality. This work is for a legit company that I've decided to keep quiet for now. You will enjoy working with us, I promise. We will be using your concept high poly to create our low poly for a Fantasy/Sci-Fi Video…