Hi! Looks like a cool project! Are you extending the scope past the bust? With the last images I couldn't help but notice the ears sit up a bit high. Possibly this was more hidden with the old hairstyle. Along with what kanga wrote, I would now and then check the model against anatomy references. What can also help to…
you could try doing a value check, make everything greyscale and see which areas are too light or dark, or need more hand painted light info. I just loaded this into photoshop and used the burn and dodge brushes. Overall you could push details and contrast a bit more. Either her skin is too dark for her hair, or her hair…
Hey there, I'm Danny. Not sure about I'm gonna end up painting and I'm not sure about the title either. Polycount is cool. There's so many good entries it's pretty inspiring! Here are some ideas for the illustration I'm gonna be doing. It's gonna be Soraka healing peeps with her ult. The dudes on her team is pretty random…
Hello. I had to finally clean up my texture library mess and of course ended up creating an app for it. Free to use - let me know what you think and if it works for you. Happy to fix bugs and add new features! Hope it's useful! https://shapewise.xyz/tori/ basics ( link, import, organize )…
Hello, I'm attempting a cosplay, and for the helmets visor I decided to use a company who can vacform. But in order for them to do it they need a 3d file in step or iges. So all I need is someone to make a 3d file with the correct dimensions of the visor! For reference it would be the EVA helmets visor from Halo Reach. I…
ror: holy smokes, "Into the Shadows" does take me back alright... the community anticipation for that game was huge! some of the features they had/had planned for that game didn't actually hit market until much much later... about the same time, anyone else remember romero's original insaneo hype on the topic of how great…
OCULUS RIFT OCULUS RIFT OCULUS RIFT Not a game release but how could we forget it, Here's hoping it's all it's hyped up to be. And if we're listing off Games we hope to see be released/rumors, Halo MCC PC, It's a long shot, a real long shot, but it would make my year.
Hello, I am trying to apply UDIM displacement texture map on my model but it applies it too strong and i have not found a way to tune it down. Do you know how to fix this? https://www.youtube.com/watch?v=u7VTiZsohig&feature=youtu.be
We maintain a Spidey template mesh that we use to start all of the suits with. The same way you would have universal topology/UVs for many other character types in a project. We use that as a starting point for both high and low models. For high models, we usually use subdivision modeling to add pieces that add relief to…
Studio: R16 Interactive Project: Tale's Edge Role: Technical Animator Type: Contract (hourly or day rate) with opportunity for full-time if deemed a good fit for both sides Location: Fully remote, global applicants accepted Rate: Competitive based on experience, engine understanding and location. Please share your…