Hi, I know this topic was taken many times but I do not understand where mistake. I tried a little experiment. I have a third-party FBX model with vertex colors applied on it, I import it in Unity and it's ok, I see the two vertex colors. But if I try to import the FBX into Blender, then without doing anything I export to…
I have a bunch of objects in my scene that use custom vertex normals (for chamfered edges) that appear to be breaking the lightmaps. They are coming out looking like they are at a way lower resolution than what I set for the mesh (256-512), and also it looks like the normals are inverted, which I know for a fact they are…
Well then, I did a quick test here, and I'm not quite sure what the problem is. To be honest, no matter what I tried throwing at it (even the sort of things which I myself thought would reset the vertex paint) it were still there. I started off by creating a simple box with multiple segments. Added a simple material to it…
Anyone know if there is a way to re-order a model's vertices in 3ds Max 2015 (or any version, really) so they are numbered in order from bottom to top on the up axis? I am making foliage for iOS/Unity, and alpha blend is required (PVR GPU renders alpha test much slower than alpha blend). But the transparency sorting is…
Hey and thank you so much for testing it ;-)!! Well, if we have the vertex colour, could we make a map in marmoset of it? Or do we have to unwrap the model before in zbrush and THEN first polypaint it? I try to understand, if i can avoid making an unwrap in zbrush and only use the vertex colour quick for presentation in…
You say that you modify the height using the alpha value of the vertex color. What is stopping you from using that height value and assigning it to the y value of the vertex position, instead of to the vertex color? Good thing you kept the mesh small, by the way, because mesh colliders can take quite a while for PhysX to…
As the picture in the following , u can see that Its feels there is a vertex sticky on the high poly, It's not related the polygon files, and one of my friends also suffer the problem. The version of XNormal is the newest Version. Did you know How to fix it? Let me show you the problem. I need to extrusion Cage size for…
hey all I'm working on a new reel and I found these rigs by David O'Reilly that are pretty cool. Unfortunately I'm having a hard time rendering them in Maya due to the fact they were colored with Vertex Coloring. I found this on the autodesk knowledge network and got as far as connecting the output of my color set to…
Hey everybody, I'm writing a small script that automates a couple of baking operations in Maya. One I'm trying to get to work is baking vertex color information from my sculpt to my lowpoly but the problem I'm coming up against is the fact that Maya doesn't seem to import the vertex color info. For example, if I do some…
The slowdowns I see with that are: a) you need to be constantly aware of your camera position and in which axis you want to move. That always take me a second of thinking, so it loses out of the box.b) with ZXY, I can never hit the right button without looking down at my keyboard. c) actions that don't need to be precise…