Hey everybody,
I'm writing a small script that automates a couple of baking operations in Maya. One I'm trying to get to work is baking vertex color information from my sculpt to my lowpoly but the problem I'm coming up against is the fact that Maya doesn't seem to import the vertex color info.
For example, if I do some polypainting in Zbrush and export that mesh with polypaint, upon import to Maya, it seems to have lost that information. The info is definitely in the obj however, since other bakers like xNormal can bake those out just fine (inb4 just bake with xNormal: xNormal is my baker of choice as well, but for this project, the number of programs involved in the asset creation should be absolutely minimal - just Zbrush and Maya)
Is that just a limitation of Maya or am I overlooking something?
Replies
Zbrush Polypaint importer for Maya / Free on Vimeo
OBJ file spec doesn't support vertex colors so it's not really a limitation. But as Eric pointed out, there are workarounds.
And i dont have the Zbush file.
You can then bring it into maya and apply as vertex colour
If you're willing to write the code it's not that much work to dig the vertex colour out of the obj file - I didn't write the one we use at work but it's pretty straightforward