Hello! Just started a little bust for fun. It's gonna be some punkish african lady :) I'll add some accessories and pose her a bit when I'm happy with the proportions, so I'm asking for feedback from you guys. Thanks!
Hello people, so I'll just explain my situation a little bit. I am just a hobbyist with no art background. Been doing this for 3 years now, my first sculptures were really bad, I am a bit more proud sculptor now tho. Anyways, I have been stuck at this stage for a while now. I can't seem to improve as much anymore. At least…
I'm a student learning 3d modeling for games in Korea, particularly for environment assets. I've learned that it's good to combine multiple objects and unwrap them into one uv map whenever possible, for optimization and to control consistent texel density, rather then creating uv maps per object. For example, like…
Hi, So am working on this character and i just made the head bust, this cahracter is for my demo reel. so any suggestions or critique are more than welcomed.
I would say, search for reference images of rusted objects similar to the one you are working on. Generally speaking rust happens evenly on unprotected iron surfaces exposed to moisture. So the rust pattern depends on - how does any protective layer on the metal looks like (e.g. scratches on paint, chipping paint, ...) -…
I'm thinking about going to Siggraph, a conference about computer graphics, and talking to recruiters on the job fair section of the exhibit. Unfortunately, I'm all the way on the East Coast and the conference is in Denver, CO. I might have to spend $800+ just for a chance to talk to recruiters in person because I just…
I assume this long triangle shading gradient isn't in hi poly mesh . But it could be if its sub-div model . Most probably although it's low poly model . Easy fix would be just fixing vertex normals/ split normals or whatever they are called in your software. Here I fixed the gradients by just putting Weighted normals…
Bit rot is a constant problem. Before the Polycount Forum started hosting images, people used all kinds of hosts, and many of those are now dead. But since we started hosting images, those that people uploaded here are all still "live". I don't remember when we made this change though. There's a separate problem with http:…
Hey folks. I am trying to create a substance which would take a simple tile grid and add dust spots and stains to it in a convincing manner. This is for a set of glass building facade textures, here are two quick references from the web just so you know exactly what I mean. My current way of doing it is by using flood fill…