Brother bear ... Done in blender 3d HOpe you like it :) you can find more stuff at my facebook page http://goo.gl/Cwyo4j Making of [ame]https://www.youtube.com/watch?v=3LcaDRM5Ypg[/ame] Thanks
Hello everyone, I'm the lead developer of Star Wars: Bear Force II, a popular Multiplayer modification for Mount&Blade Warband. Currently we're working on version 0.5 and could use extra hand in 3D modelling. Work description: -Low poly modelling -UV Mapping & Texturing You can find more about the mod here:…
hi guys, this is my first post and i want to show you my firts ever article made on 3D. Those are a 3D jeans, i help myself with Marvelous Designer and Zbrush to make it posible. I hope i can reach some feedbacks. :) PD: I dont know why that black marks were created :( model
Hi all. I've been working in isolation for too long and I'd love to get some feedback on my artwork https://modularhorizon.artstation.com/ Also what are the most relevant skills I can add apart from concept illustration to make myself more hireable in game dev?
Hey y'all... This is an old model I've been revisiting as I get back into the whole 3d thing....it's a werewolf!!!! I gotta say, I sometimes easily get lost in the whole edgelooping thing, but am really enjoying this so far. I won't be modelling the eyelids around the eyes, just gonna go with a couple of hemispheres so as…
Hey everyone! I happen to be in the potential path of hurricane Dean this evening. I was staying in Cozumel and was evacuated to Cancun, so my wife and I are only going to have to brave the top edge of the storm. Still, it should be exciting! It would be cool to post photos, but a) I don't have a camera, and b) it is…
i began some animation , spent some time learning rigging and just learnt how to make nice rigs , let's animate now !!! :) wooooooohooooooooo ... making a walkcycle , stay tuned .
Is it possible to have a beam fire intermittently? It always seems to be constantly on, I'd like it to fire just like a regular particle system with a variable spawn rate. Setting a variable spawn rate does nothing.