I'm going to build myself a new computer, my budget is about $1100 max. I'm looking to build this computer to be able to handle exactly what the artists and programmers here do, so who better to ask? Specifically, I have done TONS of level design on old Unreal engines, so I want something that I will be able to smoothly…
Hello everyone, Here is my rig. Processor: Intel(R) Celeron(R) CPU G550 @ 2.60GHz (2 CPUs), ~2.6GHz Memory: 10240MB RAM GPU: HD 3850 MSI I am wayting for black fryday sales, and I dont know what to get. I do mainly arhitectural stuff in 3ds max Vray. But I want to get better and better so I can work in the game industry…
i haven't had too many issues, before when i fist got it i had some chugging, but as newer drivers came out the more stable it has become. i had a 6 million scene and my fps was jumping between 20 -150. right now i have a 258k tri object and my fps is between 170 and 200. and my machine only has 4gig ddr2, 2.6 amd quad and…
Getting an upgrade for my computer costing me just under £520... this is the spec i'm upgrading and what too... - 4GB of RAM DDR2 of course, PC2 6,400+ 800MHz Upgrading too - 8GB of RAM DDR2 PC2 9,200+ 800MHz (no point going higher, too expensive even with a major discount) - Nvidea 8800 GTS 640MB Upgrade too - ATI 4850…
Hello I was wondering if any one else has this problem but no matter what setting i change or turn on i cant see normal maps with in the 3ds max view port I'm using 2017 and 18 to no avail. Here my specs X370 killer SLI-MOBO AmD Ryzen 7 1800x -CPU Gigabyte RX 580 Gaming 8G -GPU 32 gbs DDR4 Ram
Ok, here is where I have arrived after a couple hours today, Still have a bit of work to go on it.. Also I ran into some trouble with marmoset, (I think my card is giving me some guff, Quadro FX 580...) So I'm also working on figuring out UDK, to get some realtime renders.. Here are my maps so far:
The thing is I tried doing small dioramas with cars in the past (see the audi and fiat 850 scenes), and I'm rarely satisfied with the result, I can't quite manage to achieve a convincing result that doesn't look like a photoshop montage. (The Fiat scene would need redoing the photoscanned street tbf) For the mini diorama…
Here is the finished Model of Kurt Russell as Jack Burton from Big Touble in Little China. The Model is 9.5k Tri's and the Gun plus Knife are together approx 550 Tri's. For Kurt I used 2 x 2048 and 1 x 1024 Textures, Diffuse,Specular and Normal. Gun and Knife 512. Rendered in Marmoset. For the Beauty Shot I worked with the…
I am doing a concept on a tanto style knife. I want some c&c on it. This is my first try at hand painting a knife so please tell me all my flaws. I feel the blade could be a bit more shiny but I know a lot of tactical knives like this are dull except the blade. I think it feels a bit like stone though. I went with a 550…
Low poly indoor environments needed for new Android point and click engine (around 850 triangles each) We are looking for people to produce anything from single assets, to a whole episode of a game Can pay per model or can offer a percentage of profits. Please note that this is a new company so the budget is tight! Contact…