Hey everyone, I’ve started working on a new practice prop. Its a chemical/paint waste disposal bin. I found this one and thought it would be a great study piece because it has a lot of subtle form changes, surface damage, and material storytelling. My goal with this project is to: * Keep as much real-world detail as…
Hi For a project i need to turn 3D models into only equivalent triangles It's no problem that the triangles deform the shape (explained: http://www.freebits.nl/images/614beer.jpg ) Tis can be done by exporting, scripting a modifier..doesn't really matter..It just needs to turn the model into equivalent triangles. I use…
I'm trying to learn a bit of Maya modeling so that I can be self sufficient when it comes to creating super basic assets for my game development. I'm trying to understand skeletal rigging and how it modifies the model geometry itself. I've got the most basic model - a cube with proportions that make it into a 3D rectangle.…
Hi, I'm Jake Nolt and I am an experienced hard surface modeler with 4 years of experience creating game engine based apps, mods, and games. I work in Unreal 4 and Unity3D so I am very familiar with texturing for their material systems. Skills include: Hard surface modeling Organic modeling High poly modeling Low poly…
HI All, I don't believe i've posted anything in a particularly long while, despite being a member for quite a few years. I'm currently working on a portfolio and with that i'm trying to learn new techniques and expand my skill base as quick as possible. I can handle lower polygon models with ease , but my experience with…
I have tried to model a gun so many times whether it would be a pistol or an assault rifle or any other I have never been able to get it right or even finish it.... What is the right way to model weapons what parts should be attached and what shouldn't like should the buttstock be extruded out or separately modelled etc?…
Hi everyone, I’m a Junior 3D Artist currently looking for opportunities in game development. I work through the full asset creation process:– Modeling (Blender)– High-poly sculpting (ZBrush)– Clean topology and optimized low-poly meshes– UV mapping and baking– PBR texturing (Substance Painter)– Basic Unreal Engine…
Faceless (Blacklight Studios) is in need of talented 3D artists who can do Character models and or Prop models In addition to talented Animators who have rigging experience to envelope the world of the game being developed in Unreal Engine 4. We are especially looking for people who have experience using Unreal Engine,…