Hello guys... Swift-Switch is a script that i made for Autodesk 3dsmax and it helps you change to different render engines instantly. It also features Render presets for V-Ray and Mental-Ray and many more things. Additionally it also contains M-Converter (Script to convert materials) and VRay OceanMtl (Unique Material for…
3dsmax 2012 render settings: scanline renderer use cage global supersampler none catmull rom filter highpoly mesh - 550,314 tris low poly - 352 tris 1024x1024 resolution. took me around 30 min. Is that normal? last time i rmb it takes only 5-10min max.
Hey all - thought I'd share this here since I'm sure some of you might find it useful. I just finished writing up a tutorial on low-poly character modeling, unwrapping, and texturing. The tutorial is for 3dsmax and the texturing stuff is in photoshop. http://www.bakaneko.com/howto/computer/3d/character/page01.html
http://area.autodesk.com/blogs/the-3ds-max-blog/3dsmax2018fixeddefects #3dsMax 2018 Fixed Defects list is released. Total 251 fixes. This excludes the fixes in the previous SP/PU. The total number of fixes during last year is 455. SP1(11) + SP2(113) + SP3(24) + PU1(56) + 251. And... even more fixes are coming. The code…
Hello everyone, I'm trying to bake a lightmap with padding in 3dsmax 2012. Everything seems to work but the final texture file is completely white (with padding) while the preview window shows the correct bake (without padding). Here is the final result. Could anyone help me understand why the final texture becomes white?…
I have been wondering if there is a way to extract textures from an object or its materials in 3dsmax for further painting in Photoshop. Say for example u assign a diffuse texture to an object and adjust the texture tiling to fit the object, is there a way to extract the diffuse texture again and save it out like a uvmap…
Hey there, this is the model i will be attempting! Its a weapon from the WoW game. I remember Creating a model like this with Milkshape, and what i did was place vertexs around the blade and use the 'fill' function to make triangles, i then extruded the model and shaped it, i was wondering if the same could be done in…
Hello, i got this big school project starting in a week and i was wondering how more experienced designers would do for 3D graphics. i am currently only using 3Dmax for everything and i have become pretty good at making these basic low poly objects/characters. you see clearly what it is but it looks bad. for this year i…
New - Smart Extrude Adjacent faces are completely rebuilt and stitched together, matching the final visual output. No more need for time-consuming repairs on hidden faces or other geometric data resulting from extrusions.Selection Improvements Loop and ring selection is now more intuitive at various component levels. Hold…
I haven't baked anything in 3DSMax for quite a while and I'm running into an issue when baking a LightingMap (AO) using light tracer. The areas where the lowpoly and highpoly intersect creates additional AO/shadow and I was wondering if there's way to have max ignore the low and just bake the projected highs AO? You can…