Hey guys, just used the smoothing group by uv shells thing on twex tools and this is what happens.. Should i be worried or will the normal maps fix this?
Hi guys, I'm hoping you guys can help me out. I've got edge segments along the edges so that I can get that nice hard surface look when using turbo smooth. However now I keep getting the dark parts along the edges. Any ideas?
i'm currently working on baking my high poly in Maya 2008. i heard somewhere that smoothing the cage will give better results. Has anyone done this? is it true? is there a specific way to do it? thanks!
I'm having trouble msoothing my meshes all of a sudden, when I subD my mesh I creates a rippled lumpy effect. What can cause this? unsmoothed smoothed Help pleease!!!
Ok so I was redoing my comicon entry and I kept having this gaping huge seam in the model, at first I thought it was textures but it definitely is not, something to do with the mesh. textureless normalmapless in marmoset: The model itself is welded, everything is set to one smoothing group. I think its to do with the…
Hi there, In max I like to use flatten by smoothing group for unwrapping hardsurface models. In a nut shell. It's like telling Maya to split the UV's into UV-shells based on hard / soft edge. Does maya 2017 have this function? Can someone shed some light on this matter?
I'm just wondering what cases bad smoothing in Max or Maya? I've notice when in both that you'll have a crease line that clearly shows the Tri on a Qud and extremely dark areas that look like that they are warping. An example Warping effect along with Wireframe that is happening around the slide.