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NON SMOOTH SKIN 3DSMAX BUG

I'm having this problem where the skin is not smooth, it seems to break the mesh. Is this a bug or an option that I accidentally activated?

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  • rollin
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    rollin polycounter
    Maybe something with the falloff?
  • Noren
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    Noren polycounter lvl 19
    Is this just a display problem or does it affect deformations as well? Does it happen with all envelopes?

    I'd lean towards it being a display problem because even if you edited those vertices manually in some form (entering a weight, exclusion, applying some solver), which would exclude them from being influenced by the envelope, or changed the transition curve, you'd see some falloff between the vertices, unless there is either an actual split or double vertices. Only exception I can think of would be a face selection lower in the stack.
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