If I render from frame 1, there's no delay in the render starting. If I render from frame 1000, Backburner takes about an hour to start spitting out frames. It just say's "Busy" and all the cores are running at 100% on the farm. I've never had a problem with this before! I have no idea what's going on... anyone ever…
I stopped at Marvelous Designer 6.5 I ones got a permanent license as an Xmass deal . It feels so ancient, slow and and inconvenient nowadays . Although I managed to get quite real looking things with it. Never liked 3d max one . What 's GPU and cool now ? with easy responsive tweaks? Blender nodes maybe? Looks like…
Could be doing something wrong, but enabling "none" in my constraint mode for both the tool and the preferences doesn't seem to stop the topo tab's persistent auto enabling.
Nope, it doesn't. Just run the filter on a greyscale layer, set the layer mode to Overlay, and do Adjust -> Levels -> blue channel set max brightness to 127.
Yeah, looking through the older games, and remembering the specs, it probably is the 90's It was surely 256 colors and 3D-ish @Kwramm, nope none of these @James006 ? T.
Substance Designer is all wrapped around basically two things: randomly or otherwise orderly placing distance blobs or just small pictures and doing per pixel UV shift aka 2d displace in Photoshop. Sometimes that shift comes in a repeating loop like "slope blur". Before they used FX-map node that control small pictures UV…
Nope. It's not what I'm trying to do. Using tilde in 2.5d mode will drop my subtool to the canvas in which I can no longer edit it. Thanks for replying though...
I recognize the reference :) . nicely done. only thing to note is some of the outlines on the lighter sides are too heavy that flattens a bit. neat shadow on the nose now :D .
hello! EDIT 6.30.2018: finally made a little demo on https://sittingduck.itch.io/mars-police and https://www.indiedb.com/games/mars-police primarily to figure out what to do regarding the controls as almost everyone had a problem adjusting or felt downright frustrated :dizzy: i still enjoy it very much and don't want to…
Limerence is a free graphic adventure indie game featuring character driven story telling that has been in development for about 2 years. In these years, we’ve focused on completing the story, completing character models and beginning the foundation of programming needed to build the game. Set in a prestigious Japanese…