Hey THINKR, thanks for the advice. I googled spline ik tutorial and found this : http://www.animationartist.com/2003/08_aug/tutorials/softbody_tutorial.htm. From what I got, the spline ik method uses bones, but does your curve method require bones in the ears to work, or can I just select vertices and do something with a…
wow so many great crits! i got my video capturing stuff working again, so the video tutorial is still in the making :D . Seforin: thanks, changed it. Cholden: lol, had to look that up and was SCARED. hehe. Woogity: thanks! are the boobs better now? i don't think i'll be going for normals, because this is for a video…
Hey guys, new guy here. For the last few years hands (and organic shapes in general but that's for another thread XD) have been my biggest problem - because I just can't find any good tutorials on them! I have completely no idea how to model a good, anatomicaly-correct hand and my latest attempt ended up like this: Right…
Just wanted to clarify some things... Is there a rule for how "low poly" game props need to be? Under a certain amount? Is it more like use your best judgement? Ive seen tutorials that use the PSD Network workflow in Maya and use XNormal for normal maps. I've also seen tutorials that just build textures in photoshop then…
***latest progress*** Hi, i realized if i was ever to improve the look of my models, i would have to learn new skills... only using 3dsMax and Photoshop aren't going to cut it anymore i guess... I really want to make a character model that fits the style of current gen game models like those of 'God of War' or similar for…
Well at the half way point of this term of character rigging I see that I will never want to do animation. Maybe its the fact that the class is being "taught" by using the tutorials in max. The thing is that were using max 6 and the tutorials havent been changed sense max 4. So nothing works that it tells you to do. The…
I might have mispoken about getting bored with hard surface. I really like it and there's definitely A LOT of room for improvement in my case. I'm nowhere near the level of people whose art I follow. I just came to a certain point in my learning curve where I don't learn as much and as fast as I used to and I think that is…
Hi, I'm actually doing the modelling of the cars for rumblesushi, so I've joined up so I can talk directly to you. First, hi again and thanks for your replies. I'm working on adding lighting and also adding some more hand drawn elements. I've used some AO on the Lan Evo. I just used a sklight and a target direct light (as…
Thank you this is some really great feedback. I'm going to widen the path and try cutting away the trees behind the building to add contrast and see if that leads the eye better. I think the tutorial I watched was pretty good for not skipping stuff but when he was messing around with shadow and colour values he knew…
Posting an update to this project. It's still a WIP but I got it into UE4 and have the first pass textures on the models. I am just about to work through a UE4 lighting tutorial as I need help with that aspect and will redo the lighting after I complete the tutorial. There are certain things I know need work but I would…