So I'm working on this environment for my portfolio and I'm kind of stuck right now. Maybe I've been staring at the computer for too long but my brain is just out of it right now. I don't have a name for this environment yet so lets call it "Side Quest" for now :D . I'm going for a medieval fantasy atmosphere. I'm heavily…
Environment Artist - Game Team https://jobs.lever.co/skydance/1270f0fd-eb2c-4e0f-a135-13d221830960 At Skydance Interactive, we believe in pushing the boundaries of what is possible in interactive entertainment. Innovation in game design, technology and storytelling is the passion that drives our agile studio of dedicated…
Last Update: Hi nice people, I'm working recently in my first UE4 environment, "Caatinga Environment". My objective with this project is to create a stylized scene inspired in Caatinga, using just hand painted diffuse maps. PS: Caatinga is an arid region, with a big and exotic variety of vegetation and animals and it's…
By rrxiii at 2012-07-27 This is going to be the main hub for an educational game that a friend and I are working on. But it's basically my first finished environment, and I know it could be better, but lack the experience to identify areas that can be improved. It's supposed to be clean, but I can't help feeling that some…
Hi guys, I am working on my personal project, an environment scene in Unreal to up my modelling and designing skills :) the main inspiration for this project is the architecture and art of ancient Mesopotamia and Babylon. At first it was supposed to be a small hall with high poly props but instead I decided for a…
Hey all, This is my first major post on Polycount so forgive me for being such a rookie! Anyways, its summer and theres lot of free time bouncing around before getting back to University. So I thought it would be a good idea to do some kind of project in the mean time. Earlier this year I visited San Francisco for a…
Hi everyone! My name is Beth Carter, and I am an environment artist looking for some part time or full time work. I am based in the San Rafael/San Francisco area for onsite work, but am also available to work remotely. Traditionally I work with stylized environments, but I am adaptable and up for a challenge :) . I have…
Hello fellow Polycounters After having done my first environment, it's time to start a new one. I learned so much in the first one and I'm looking forward to seeing where this one takes me. As a challenge, I try to document it as well as possible. So here are the 3 main concepts I'm taking as an inspiration for the…
Hey guys, I'm currently on the career hunt trying to land my first in-house position. I currently freelance for various studios. With that in mind I've been applying to multiple smaller studios and received some recent feedback saying that in order to land a job with small studios 3D art is unlikely to get a position and…
Hello guys! I want to share some in-game screenshots with you from the latest project i worked for. Asphalt Street Storm is a car racing game (mobile game) developed by Gameloft Bucharest, Romania. My role as a Lead 3D Environment artist was to set and supervise the 3D visual aspect of the game. I've worked on settings as…