Hey guys, I'm currently on the career hunt trying to land my first in-house position. I currently freelance for various studios. With that in mind I've been applying to multiple smaller studios and received some recent feedback saying that in order to land a job with small studios 3D art is unlikely to get a position and that I should be focusing on environment art. Also larger studios are more likely to hire 3D artists. I tend to focus on weapon creation as I find the most joy in this. So with that in mind I was curious as to others thoughts. Anyone have similar experience in this area? Is it time to start learning the environment process more? My portfolio is below. Thanks for any feedback.
http://aaronmwolford.dunked.com/
Replies
Checking out your work I think your stuff is solid. But looking at your works, your site looks more of a prop artist portfolio than an environment artist. Just due to the fact that your only environment is the "Robot Race" piece.
I feel like finding a "specific" title is really hard to tailor down to. If you dig weapon creation though, you should definitely title yourself as a "Weapon Artist" or something to that effect. I have seen jobs specifically to that title, so that might be your best route for getting into larger studios.
And if you do end up building an environment or experimenting with something different you could throw it on your art-station since you've got a link readily available on your portfolio page.
Hope this helps man!
I don't think what you call yourself is nearly as important as what's in your portfolio. If you do another environment scene or two you could easily be considered an Environment/Prop artist.
If you wanted to specialize in weapons, you're going to have to dig deep and really push the quality. It's possible, you just have to show employers that you have that extra quality and they would be better off hiring you as a weapons artist as opposed to an environment/prop artist that can also do weapons well.
I think you're doing well. Don't get hung up on titles.
Your portfolio definitely looks more towards a prop artist.
As always the smaller the studio the more versatile the roles, and the bigger the studio, the more likely they're looking for very specialized stuff.
TL;DR Different studios can have quite different requirements for the "same" roles. But as others have said, if you want to keep making just weapons, do look for specific prop/weapon artist roles, usually found at bigger studios. Good luck!
As others have said if you want to be a in-house weapon artist they'll want much higher quality. And you might want to have a variety of weapon examples. EG - include some sci-fi weapons or weapons from a non-realistic game.
several props would be a good start i guess.
if you want to start environment it always good to start with small area first.
my friend did really good job controlling his environment to minimum but effective size .
http://www.alexkam.com/
but if you prefer just weapon then you can focus on it