Hi guys,
I am working on my personal project, an environment scene in Unreal to up my modelling and designing skills
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the main inspiration for this project is the architecture and art of ancient Mesopotamia and Babylon. At first it was supposed to be a small hall with high poly props but instead I decided for a level-like environment. Design-wise it is inspired by the Uncharted series levels and the recent Tomb Raider titles
Please let me know what you think! I am an architecture student finishing my college at the moment, but afterwards I want to get into the game industry and any comment would be really helpful
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I'd love to get some critiques and advice!
Replies
this is all still in concept phase, so let me know what you think and maybe I can make it better
I'll start making the high poly assets as soon as I decide on the final layout of the tomb