Hi guys,
I am working on my personal project, an environment scene in Unreal to up my modelling and designing skills
the main inspiration for this project is the architecture and art of ancient Mesopotamia and Babylon. At first it was supposed to be a small hall with high poly props but instead I decided for a level-like environment. Design-wise it is inspired by the Uncharted series levels and the recent Tomb Raider titles
Please let me know what you think! I am an architecture student finishing my college at the moment, but afterwards I want to get into the game industry and any comment would be really helpful
I'd love to get some critiques and advice!
Replies
this is all still in concept phase, so let me know what you think and maybe I can make it better
I'll start making the high poly assets as soon as I decide on the final layout of the tomb