I..... wrote a very long post and then something happened and it was all gone T__T So let's try again: FRONT: Probably the most crucial part (to me), so I devided that into different working steps that would make it possible to you to see what I did in relation with your 3D Model. Facial shape: Must be longer and…
After a while away from sculpting i decided to experiment a bit, i'm trying to sculpt stuff based on shapes and silhouettes and not think to much about what the sculpt represents, saying that, for this first one the shaped i had in mind kind remind me of a shield but it ended up looking nothing like one, and i quite like…
I'm trying to make a ripped dude base mesh type of thing. curious which one you liked better? im trying to get it to a point where im happy enough to rig it and do something with it. obvously one is more finished the other. THanks!
Been submersing myself in a lot of nostalgia lately for
better or worse… so at least I’ll try produce something from it. Just wanted to
do simple modeling and painting without sculpting. I may try to do some of the other characters, if I ever end
up finishing this one.
I'm working on a model of my Olympus OM-1 as a little practice piece. The current polycount is 8,357. I plan on making a Zuiko 35-105mm lens for it since that is the lens I use on it irl.
Hello Guys! I am a new member of this forum and a rookie in the 3D field as well, this is my third week with ZBrush and i would like to show my work to you all and ask for any tips and ways to improve it. Please share your thoughts with me about this project. Thanks in advance to everybody!
Hey everyone, I’m getting back into 3D modeling after a long break. The last time I touched modeling was in a college elective years ago, and I used Maya back then. Now I see so many people using Blender. I’d like to ask: should I switch to Blender for my current projects? What are the main advantages of Blender compared…
Hello everyone. I am close to wrapping up a portfolio project and I hoped to get some valuable feedback mainly on composition, lighting and colour grading from you guys. My goal was to capture a narrow, Mediterranean style, iconic Lisbon street in a small diorama, by using only a handful of modular assets. I textured…
Hey polycounters. So I just started working on the texture for my current model that I'm doing for portfolio work. It's a model based off a character from the manga 'Berserk'. I need some tips and tricks for hand-painting my model in Mudbox as it's my first time handpainting in Mudbox. I already started a bit with a base…