We're looking for an experienced weapons animator who could work on a contract basis to create stunning motion-blurred-next-next-next gen 1st-person weapons animations for our AAA FPS, Darkest of Days. If you need that ego boost of seeing your work in a AAA shooter for PC and Xbox 360, or you just love animating weapons to…
the additional tab will have a slot for the first weapon you compiled. click the button and it will show you a folder that has your item in it, then search for it. (example, compile fist weapon named 'first weapon' then compile weapon 2 named 'weapon 2' While weapon 2 is in model viewer select 'additional tab' and it will…
Hello. I have some troubles understanding the process of adding new weapons. I know how to replace weapon in CSS or Orginal TF2 weapons. There is v model, there is w Model and there are animations. But I saw that all new weapons are some kind of c_ models. After decompilation there is no v or w models. There are no hand or…
Vincent Joyau - along time member of Polycount - recently shared with me some of his creations for Bioshock 2. Primarily he was tasked with creating the weapons you as the player would use in Bioshock 2. Additionally, he was responsible for some attachments and a few modular environment bits. What a perfect combination to…
Working on creating a fictional weapon that will have custom animations and sounds for UDK. Here are some silhouettes that I have been working on, I am after some feedback to help me create and expand the shape of the weapon. At the moment they are pretty basic and will need work done on them before I continue but I am up…
http://www.magicstonestudios.com/tutorials I would like to introduce our UDK custom weapon tutorial (originally released on January 30th, 2012) which takes you through the entire process of creating a UDK ready weapon. The tutorial series starts off by teaching about modeling a weapon, rigging, animating, and ends with…
Hi Frank, first of all, thank you so much for taking the time to write this in-depth feedback. I’m really grateful that you did that. The branches on the sword really don’t look like the ones on the shield, i definitely need to go back and redo a lot of stuff. i’ve already made some changes, ditched parts that I felt that…