Trying to add Vegetation X-Trees and have selected 'Follow Terrain and Snap to Objects'. When painting in the x_trees_10 object my trees appear to be all on the same height level, and not following the terrain. Very new to Cryengine, but am following the Digital Tutors training, and yet still can't see what I have missed.
What is the best way to create low poly vegetation? Basically the lowest of the lowest polygons, which I think would be two and used for backgrounds, how is this accomplished in a way that makes the details of the plants pop?
Hi guys! Started a fun personal project where fruist and vegetables are evil and deserts and sweets are brave Knights. Here are some of the first concepts I have worked on. Evil corn: Evil strawberry: Evil wartermelon I will be posting more as I go about creating them! link to artstation for higher res images:…
Hi. Can anyone give me some tips on their workflow to render out HP vegetation. Im allways stuck with this very flat final texture with no depth or anything. Colors are usually screwed up compared to viewport too, mostly washed out.
Food pack vol.1 Hi everyone.Just released pack with photoscanned fruits and vegetables. Link to asset store (more screenshots)https://www.assetstore.unity3d.com/en/#!/content/60982
Hey! So i just started fooling around in FC4 and i could not help to notice the awesome vegetation they have going on. I am especially talking about the pine trees which are rich and thick instead of flat and booring as you see in most games. It looks like they made a flat plane, but added needles vertically as well which…
hey everyone. in a while i was thinking about some ways of optimisation and automatisation of my ways to create 3d assets. step by step i came to this question. How can i fastly cover mech robot with some sort of patterns? this is all fine with a simple-shaped details. i can just create a bunch of decals of a rectangular,…
In my current project Im having trouble deciding how to spread out and group my vegetation in a natural and pleasing way. I was wondering if there were any good tutorials people could link to so I could get a better understanding of how to approach this. edit: sorry thought i was in technical talk when i posted this
Project Description: On an isolated
island tormented by monsters and magical horrors, a shipwreck survivor must quell an ancient god who
threatens to rise again and wipe out the island’s
inhabitants. We’re working on a medieval
fantasy RPG project. The pre-production phase is
nearly complete, so we’re gearing up and hiring…
Looking for freelance work, Skilled in hardsurface modeling and texturing. Professional work from my last 2 freelance gigs (Some trees, smaller vegetation, environmental props and vehicles) is still under NDA so not publicly available in my portfolio, but i have permission to send pictures on request. Heres a link to my…