Can anyone give me some tips on their workflow to render out HP vegetation. Im allways stuck with this very flat final texture with no depth or anything. Colors are usually screwed up compared to viewport too, mostly washed out.
How does your mesh look like? What maps are you using (diffuse, spec, displacement, sss)? What renderer do you use? Arnold, Mentalray, Vray, Cycles? And whats your light setup?
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