Hey there, Just a quick post to sort out a wee problem. See I have modeled a head in Maya and I am trying to texture it in the SSS. I have my head texture and edited it so it works in all the layers but When I apply the texture...it tiles??? like all over the head.. which I find odd... can someone shed some light on this…
Is there any ETA on fixing the issue with Subsurface Scattering (SSS) + Overlapping Textures /UV's yet? The green seam issue, I mean. It's been a while ._.
Hi guys, When I apply SSS material into a sculpture and render it there is a tint greenish color especially when I increase the scattering amount. Recently, I rendered the following model using Vray 3.5 and the result has a tint greenish color. Please guide me. B)
This... Really doesn't work at all. Putting aside it looks nothing like SSS for a second, it also works nothing like SSS giving unexpected results at every turn and never how you would want them. Its akin to using env mapping and calling it "specular". If your engine is really so poor that it has to use such a low effect…
Hello! I'm having this problem in my render, that this stain is appearing in my object. I already tryed to reduce the Alsurface shader to the basic of the basic just to test and it keeps appearing only in this part of the object, I even tryed to change the light direction to the other side and it keeps appearing just…
To use SSS you need to render with Mental Ray. Open your Render dialog window and change the renderer to mental ray. Now when you go to the Material Editor, select a new material and click the Standard button in the top right, you should see some new material types with different coloured spheres next to them, just select…
Hey all, I love working with Painter and traditionally I take my outputs and get them working inside Redshift for Maya if I wanna render out any kind of animation work. I'm not as shader-savvy, getting a good looking SSS result has been something I've wanted to make time for and get a hang of. I figured dropping the…
just saw this on eat3d. funny enough that i just attended a workshop going over this, though this vid seems like it would have a bit more of info. FROM EAT3d http://eat3d.com/free/zbrush_sss