Is there any ETA on fixing the issue with Subsurface Scattering (SSS) + Overlapping Textures /UV's yet? The green seam issue, I mean. It's been a while ._.
We do not have an update on this yet. As previously mentioned this is a difficult problem to solve. The solution will likely rely on a major change we plan to make to the renderer in the future. Unfortunately, I can't give a time estimate on that yet. It could be a year or more before this is resolved.
Replies