3ds loads more> https://www.facebook.com/HumanLaboratory https://www.artstation.com/artist/kresimirjelusic doing a daily 3d project, got stuck on space, scifi stuff will do one till the end of the month - next on, wormhole generator, ftp jump gate something
I really like this! Such a fun scifi design. I think scifi is going way too functional lately and I love that this is a nice balance between function and fun.
Hello Evrybody! Today I want to show u my second scifi vehicle work, done in Modo and Substance Painter. hope u like it! u can find more images of the project on https://www.artstation.com/artwork/o62oJ
Hi guys , I'm currently making a very small simple scifi corridor in UE4. not much done yet but i hope im on the right track . C&C are definitely welcome block-out scene:
hi guys long time ago i made a concept for a near future / scifi rifle and a few days ago i started with the highpoly in zbrush. i want to show you my progress and i think i will need some help cause im not a expert for rifles but i hope you like it so far.
Dear Polycounters, I am working on the following Scifi piece and I would like to get your opinions/suggestions on this: I am almost done with the Highpoly and will soon start to retopologize the mesh (looking forward to that :( ). Once that is done I will add further details in Substance Painter. Looking forward for your…
Hey guys! I've been working on a small low poly scifi hallway for my portfolio and I am looking for some critique. I'm a noob to UE4 and I'm not entirely sure where to go from here. I modeled this in 3ds Max and the textures were done in Photoshop.
So Spitfire beat me to the punch on the Sam Brown SciFi hallway Concept, but I figured I should make a WIP thread regardless. Started a bit ago, working on lighting, material definitions, and plan to change the lights up top along with adding in some extra detail. Feedback is always welcome and appreciated :) Current…
Hello everyone! First time posting on polycount. I have been working on a scifi pistol for one of my college classes and wanted to make a progress thread. Any feedback is more than welcome! This is the Concept Im working off of Going to make a second pass at the high poly to fix some of the pinching and add detail to a few…