wow thanks for the long reply and crits! didnt excpect that! It's funny that you mentioned the direction of the heads, as I started with the picture I originaly had them both facing the same way! And the thing i hadnt mentioned about the silhouettes (now I got to learnt to spell that right) was that the left side is…
God your right about the nose ... i cant belive i didnt see that .. the scoul i did model in originaly , then flattened it out a little coz it looked odd ... i guess wot im trying to do is quick complete models , so im less attached to me work ... its somthing they teach u in drawing .. (especialy life drawing) so im…
Great looking gun Boyluya! Some zsphere doodle i did today: Also needed some advice, i originaly planned on making him into some goblin type character but after playing abit with polypaint before ending this session i felt like testing a different direction, some sort of sickly albino demon type thing... This is only like…
Holden and I are dickin around in a udk project involving some killer warbots, killing each other on a spacestation. I am workin on a design for the bots, i want them to seem adorable and harmless, untill their laser eyes fry you. this is just blockin in some design ideas, the bot will eventualy fold up into a box when…
Dumping some actual work here this time [Female character wip] Going to change her whole head, too generic and cant really picture her fitting in that era with her current face. [Male character wip, likeness attempt] :poly142: These are going to be used for a Shakespeare project [The Tempest]. Both originaly started…
If you're "extraordinary" you can apply for an O-visa. Rafael Grassetti (originaly from Brazil) said in an Art Cafe episode that having that enabled him to work in the US, and now he's in the process of getting his green card for permanent residency. https://grassetti.wordpress.com/ Lots of Euro students actually are lucky…
Latest update sample: Hello Polycount! I'm finally getting around to posting my latest environment. Should have done it a while ago, but I've been caught up making miniature tweaks to it for too long. Now I long for some good feedback to take my scene to the next level! So to sum it up; this is a tropical environment with…
This is a model I textured and mapped the UVs for the a Torque project. It was originaly modeled by Sarah Airington, but I did some editing to optimize it add a little more details to the mesh. Rendered with specular and glow map. The model has 2991 triangles, but I only had to texture 31 different objects not including…
@DeathstrokeFTW Lighting is super simple atm just 4 spotlights. @Ryusaki I aim to create similar not exact result. The reason I do this is that I really like it, I mean I don't think this could get much better than it already is that's why I couldn't resist making it. Also, I tried to find an awesome concept (painting) to…
ye Jasp that head is quality, thank's for sharing the alpha's, think i'll check them out :) Started sculpting the body for my voodoo / tribesman kinda guy, He was originaly really muscular, but I've now taken him down the skinny road so he has to rely on his dark magix. Also roughed up the skull a bit (which will be a prop…