Hey guys, I started working on a Triumph Daytona 675 bike. This is what I got so far: I still need to work on the motor and add some details, then I'll attack the materials!
Hi everyone here is a bike I modeled after I saw some concept art and felt inspired to make the bike in the art. I modeled a high and low poly in 3ds max then textured and rendered in substance. Tell me how I did! heres the concept art And my model work.
I just started! Based on this! It's the only picture I could find. And yeah I see I got a lot of the measurements and angles wrong so far even the tires!
I've been working on this motorcycle for a while now outside of my day job, so I thought I'd share my progress here and see if people could help me take it to the next level. I'm hoping to include the final version of this guy in my portfolio for applying to game industry jobs for the first time this fall (at least, that's…
Just picked up my dream bike today from a local shop here. Been eying this thing for a while now. I gotta say, Money well spent! Please ignore the chicken stripes, its got 35 miles on it. I know there are some PCers who ride. Post some shots of your bikes!
Hey all, I joined the forum roughly 8 years ago and have lurked occasionally (not logged in or anything), but I am working on a model that I wanted to share.
Taking a break from making pewpews and trying my hand at making an environment. It's mainly going to be a diorama piece, but I'm also going to try and use it to learn a bit more about UDK too along the way. 'Blocking' out the shapes and adding clutter, blender cycles render. Oil filters (2k texture for the solo shot, just…