Hi everyone here is a bike I modeled after I saw some concept art and felt inspired to make the bike in the art. I modeled a high and low poly in 3ds max then textured and rendered in substance. Tell me how I did!
heres the concept art
And my model work.
Replies
For the material your right. I went with the default painted steel material in substance but wasn’t sure how the concept was intended to appear.
im a motorbike nut, so i love it haha
Also i would suggest that you study high poly to lowpoly workflow as currently it looks to me as if you don't have any normals baked. You could also go a lot higher with overal polycount for the entire bike.
Elements like tires could also be made as separate element as right now they seem to be part of the same hull.