hi, i'm trying to bevel some edges on my model but it keeps giving me a zigzag pattern ( i tried using the legacy bevel option but it gave me the same result ) and i did delete the history on the model before the bevel. any idea how to fix it other than by hand ?
I'm stuck. This bake came out okay but the bottom has a lot of artifacts under it. I want to bevel that part out so it will bake better. But the problem is i'll have to bevel the hard edges that don't need beveling at all. So should I separate the whole mesh into two parts with one beveled and the other one with no bevel?
This is the all-quad geometry which the bevel modifier is having a problem with! There are two meshes in this picture. The outer mesh has bad topology and N-gons everywhere but the bevel modifier gives a decent result. On the other hand, the inner mesh (all quad) looks very distorted with the bevel modifier applied. I do…
Which do you prefer? What advantages does smoothing groups offer compared to beveling when creating sharp edges? What about high poly? Are support loops preferred over bevel? Why?
Hi Guys, I want to say thanks for all the replies on my previous posts! It was a huge help And I'm definitely taking all the comments into consideration for current and future environments I create. The whole Idea of beveling has been brought to my attention recently. I'm curious how important Beveling actually is. I've…
Here are my UVs: Crazy idea. What if i bake 2 normal maps. One with traditional marmoset workflow and keep it as is. The second one would be bevel shader in blender. And then ill have to somehow replace problem areas from marmoset bake and replace it with good bevels from bevel shader. The problem is i dont know how to…
MODO | Modeling a Beveled Star This quick video walks through the creation of a beveled star MODO. http://www.pixelfondue.com/blog/2017/4/12/modo-modeling-a-beveled-star
would it really be neccessary to do a high res version of this, maybe just a bevel modifier? I mean the the big curve shapes have already been modelled and small bevels could be done with the modifier