Hi all, I've started work on my first environment ever in UE4 and I'm excited to share my progress, and because this is the first one, there is going to be alot of experimenting with new workflows and techniques that I learned. Ps: I'm self-taught :d ___________________________________ So I started on the making of…
Hey guys taking some time to create environments instead of organic stuff. Here is a WIP of a city alley that I intend for possible use in a video game. C&C is welcome, especially with any objects I should add (surprisingly difficult to find really good references online), also what is an acceptable tri-count for a piece…
Hey everyone! I’m a music artist gearing up to launch a new CGI-driven project, and I’m looking for a passionate, knowledgeable CGI Artist to join forces and co-create an animated music video. If you are looking to build a massive, standout piece for your portfolio and want to work on something highly stylized and unique,…
Hi Polycount! I finished my newest scene! I've been working really hard on it; it's a small but focused scene with quite a few props. I worked entirely alone on this over the course of about 2 months using weekends and other bits of free time to make it all from scratch. The only external resource I used was Textures.com…
Hi everyone, just wanted to make a start posting my projects online as I develop them. Looking to improve texturing and lighting with this environment, so if anyone can crit my work as I go it will be very helpful, thanks. What I have so far is a small delivery area between 2 shops, and alley leading off behind. I have…
Nice work man! And welcome to Polycount! Always good to see new people taking the plunge into posting their work for critique... and trust me this thread is already 100000x better than my first one. Anyway I agree with riddlaz about the color shift. Try to balance that out but at the same time make it more interesting.…