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back alley

Zin83
polycounter lvl 9
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Zin83 polycounter lvl 9
Here is a WIP. It still needs some work. Crits and comments please.


render1.jpg

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  • BradMyers82
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    BradMyers82 interpolator
    Not bad, can you tell us anything more about the scene.
    Is there a polycount budget?
    What texture sizes are you using?
    Is this in game?
    Posting textures and wireframe would help with crits.
    Also, if you have any specific goals, or story line behind this piece that would also be helpful.
    Not knowing any of the above, I think it looks nice. However, a lot of people do these sort of scenes, so it's a good idea to add something to separate it from the majority.
    For example, if you can add more elements to the scene that tell a story. Make the view wonder what happened there, and want to see more.
  • ParoXum
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    ParoXum polycounter lvl 9
    Water, I dont know if it is, doesnt looks like water at all. In need of surface deformation or specular, or clearer reflections, or transparency, or them all.
  • Ark
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    Ark polycounter lvl 11
    The water does look a bit funny, try lowering it more into the ground and put some cubemaps on it or something to get some decent reflections.

    There's a strange light hotspot on the dumpster that seems inconsistent with the rest of the scene.

    The glow around the light looks fake, try making it more transparent, maybe adjust the intensity aswell.

    Overall looking good.
  • SHEPEIRO
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    SHEPEIRO polycounter lvl 17
    use alpha plane decals for the water

    and get an AO ambient lighting in there instead of flat ampass in there instead of flat ambient
  • Jeremy Lindstrom
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    Jeremy Lindstrom polycounter lvl 18
    have you actually seen pipes like those? Or do they have segments and pieces?
  • ZacD
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    ZacD ngon master
    Yeah
    -Water - needs to be more reflective
    -Pipes - needs separate corner pieces and rivets
    -AO - it needs it
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