Building a game in school with Unreal and Im in charge of animations. We are going to use the mannequin for testing and exported him to Maya to create som extra animations. Referenced him with HumanIK tool and created a control-rig but there is problem with the axis. If we lower his body, knees will bend to the right and…
I apologize if this problem is documented somewhere, I have honestly spent the last two days looking for a solution and found none. I have a model with an alpha plane that I've mirrored along the Y-axis -- this of course causes the UVs to be flipped, which is normal. In Maya it displays fine in the viewport, but in…
DIGIC Demo Reel 2013 Polycount Y U NO EMBED Auto? can you add a movie button next to image? Arnold renderer all the way! http://www.youtube.com/watch?feature=player_embedded&v=OASKtZLYNzA http://youtu.be/OASKtZLYNzA <iframe width="560" height="315" src="https://www.youtube.com/embed/z6VBHnbMIsk" frameborder="0"…
Goal Get components to line up when modeling for specifics Issue While I have the ability to snap to any given component (face, edge, vertex, etc), I can not find the option or hotkey that allows me to snap 1 component to another alone 1 axis exclusively Version: 2.81 Steps Taken To Isolate Problem Looked in the snap menu.…
so ive been annoyed by this since i started using marmoset like 3 years ago.. usually ends up in me giving up and switching back to xoliuls for the remainder of texturing... but now. i will fight back. i want to know why marmoset always highlights my specular details.. even though there is no light reflecting off the damn…