Hello! I have a MoCap file, there's a character with a sword, but they are not attached. There is an option to blend parent them, but it isn't working. I'm not sure whether the problem is in the file itself or the rig. How can I solve this issue? Please help. Thanks.
When I convert my mesh to a poly, none of the bones work anymore. Any way to keep them parented? I only need to convert it into a poly to apply more than one texture.
I was following a tutorial on setting up a character skeleton and control rig, since I'm feeling rusty at it, and I ran into an issue that I cant find an explanation for. So this controller is parented to the very top joint of the head: and this controller to the actual head joint, for moving the head itself: but when…
So, every tutorial I see people get good results with auto-weights but I’m getting complete abhorent results. My step-by-step is: * create rigify meta-rig; * place everything in edit mode. * generate rig, apply the transforms to the model and to the controller set. * selecting model and then controller set and parent with…
Hello all! I am looking to render two boats in a Maya Ocean, and have them both produce wake and foam. How do you go about doing this? I have created the Ocean, imported both boats, made them into Motor Boats; now I am attempting to attach a Wake to both boats to display the interactions of the two boats together and their…
I have no clue of Blender, but bones cannot have two parents by nature. What you need in your case is a parent constraint (how its called in Maya) by which one object drives another one, independently of the joint hierarchy
Hi!https://gyazo.com/d467832af4d545cfb7c70635dbd3d7d4 How can I make the first bone rotate the opposite bone the same way like the second rotate the first? If I just parent them both with each other, it makes loop and Blender goes wild. It's for rigging foot – sometimes you roll foot from the fingers, sometimes from the…
When I parent my circle nurbs to a pole vector to be able to control the direction of the elbow the shoulder joint twists severely and does not act right. My IK tool is ik IKRP, and it is connecting the shoulder to the wrist Thanks! Ill upload the file when uppit is fixed -.- hopefully someone will still understand me
Hi all. I'm creating a set with a user, i was modelling an item for the legs slot of vengeful spirit. But when i export to dota it doesn't show up I searched for a solution in polycount and on the web, but not solved my problem. I'm using Blender, my weights are the same of the original model, even if i export the original…