Anyone know where I can find an importer for Max 8 that will allow me to import maps from Doom 3? Ive Googled to no end and the only reference to such an importer leads to a dead link.
Hello internet! Stellar 8 Studios is a video game studio constisting of two people so far, a programmer and a writer. That's why we're looking for a bunch of talented 3D modellers and artists to help us, and what better place than Polycount, where some of the most talented people post amazing work every day? Our first…
Hi everyone! I hope there is someone among you who can tell me if any of the md3-export plugins works with 3ds Max 8!? What I found out is that none of them works with Max 2008...
Hi all Just wondering if anyone has managed to create working normal maps with ZMapper and Max 8? I have followed all the steps 1) reset xform on low poly base model from max 2) import to ZBrush and subdivide a number of times and do the sculpting 3) enter ZMapper load in the correct config file (tried ones for max 8 and…
The subject pretty much says it all. If I open the material editor first thing after Max loads I'm fine. Close it and do a little work (I'm talkin 60 seconds at least) then try and open it again Max will crash. If I don't open it right away and just work for a bit, it'll crash. This is happening with both versions 7 and 8.…
So I'm trying to animate a treadmill in max 8, I set it on a path, and it automatically has it cycle through the path, however I have the treadmill being pulled by gear teeth, and the problem is the treadmill is running just a little too fast to make it appear the teeth are pulling it. Is there anyway to just adjust the…
Hi guys, here's my latest project. Maya for modelling, MARI and Photoshop for textures and Vray for rendering. It's based on a real camera that I own. Turtables: http://www.paulhpaulino.com/reel More images: https://www.artstation.com/artwork/canon-zoom-8-2 Hope you like it! :)
Behold, ye counters of polygons... CrazyBump Beta 8! <font class="small">Code:</font><hr /><pre> -Undo & Redo, with infinite levels -New preview shapes -Refresh/Reload your source texture -Preview remembers your settings -Lots of bug fixes -Mailing list signup totally works now! I promise! -Hotkeys: P: toggle preview M:…
In this post, the EarthQuake said - normal maps are 24 bit whereas regular bump maps are only 8 bit WHY? https://polycount.com/discussion/36160/bump-map-vs-normal-map