Hi Polycount! I've been busy creating this G18. It's my first 'real' model in Maya, so that was a nice practice :) Final purpose is to create a nice lowpoly model of it, and have it working in the game Line of Fire (https://www.facebook.com/RemixLineOfFire?fref=ts) Crits and stuff is welcome!
Hello! this not my first skin but it is my first uploaded skin to the workshop, I hope you like it Im not going to ask you to favorite or anything, though it would be nice if you leave some feedback for future skins :) http://steamcommunity.com/sharedfiles/filedetails/?id=289339820&searchtext=
Wanted to learn basics of using the Patina-style finish and also how to upload .gifs to my Workshop pages. Fun skin I whipped out in less than an hour. It shows, eh? :D http://steamcommunity.com/sharedfiles/filedetails/?id=381688708
http://www.warhammeronline.com/pressreleases/20080805.php Congrats to those who worked/working on it! I'm definetly going to pick it up. And I swear I'm going to play responsibly and not get horribly addicted like I did with WoW :) Again, grats!
Hey everyone! This looks like it will be a fun contest, so here is my entry thread. I'll post when I can, and document the process from blockout to presentation. :)
http://www.gamasutra.com/blogs/YassineArif/20160829/280095/How_Ubisoft_Casablanca_failed_after_18_years_experience.php I didn't even realise there were any large studios in Morocco, but it's a shame it didn't work out. It also shows how you need healthy competition to push you forward, a concept most of us are familiar…
Our idea is to produce an Unreal Engine throne room environment inspired by the Medieval time period, taking inspiration from buildings and objects from that era of time. This floor plan shows the layout and specifics of the potential Throne Room, locating points of interest and assets within the room. This sketch shows…