hello , i would like to make this kind of material in zbrush , i figured out its very good for sculpting and presentation. here u can see some of examples... did they downloaded it or make it i dont know
Hi there, I need some feedback on my face sculpting practice. I'm still having trouble on doing the lips and no matter what reference I use I still feel unsatisfied on whatever result I make of it, any tips? By the this is a female face.
Here is a substrata entry me and SveinY made, he did most of the highpoly sculpting and texturing for tileable parts(ground, rock, moss). I did setup the scene inside udk and modeled most of the lowpoly's and modular pieces. Feedback is very appreciated :) Final:
Hi,I'm a freelance concept artist, working in an industry since 2013. I usually work as a concept artist, but I'm quite familiar with 3d modeling and sculpting also. Available for freelance work or longer collaboration. Portfolio: https://piotrbystry.artstation.com/Contact: piotrbystrydesign@gmail.com
I recently started taking Jason Martin's character class at GameArtInstittue. We had to create some heads, these range from 1hr-6hrs From there i decided on doing an eyeless, multi jaw type of demon. I then started this sculpt which is about 18hrs in.
http://imgur.com/a/js1sa Here is a project I've been working on. I can't quite figure out what is wrong with the face and its driving me insane. If anyone could throw some help out it would be greatly appreciated. Thanks!
What do you guys think? Any big mess ups in regards to anatomy or something? Its still work in progress, especially the hair, but I could use some feedback. Thx! Sketchfab link: https://sketchfab.com/models/f2dfb94ff85c4083b8e1e48a917428a5
Hey there, I made a sculpt and put it in keyshot but I feel abit lost on how I should light it, any suggestions on how I can improve the rendering, or do you think its good to go ??
Hi, Here's some images of my latest environment work. Made with UE4, modelled in Maya, sculpted with Mudbox and textured with substance painter/designer. You can see more high res screens and a fly through here: https://www.artstation.com/artwork/aPkm0
Hey, I'm new in CG world and there is lots of things for me to learn. I have one question: After animating the base mesh how to project a high poly sculpted detailed model to it? I assume it can be seen only after rendering, yes?