We're a small team of professional developers hard at work on a side project called Halfblade. It's a 3rd person action RPG with a lot of Souls and Last of Us influence. We believe games should suck you into their worlds and leave you strategizing hours after you stop playing, so we're creating a game with intense,…
I usually lurk on forums and have decided the only way to get better or get a community presence is to start posting, so if I have bad forum ettiquette, please forgive. That being said this is my first post. I recently got a license of dDo at GDC, and wanted to do a mini-project to learn the tools so I can effectively put…
~ About the project ~ The game (no name yet) is a RPG in the age of the ancient Babylon. It is a fantasy, not historical, game. With a map of 100 square kilometers including water. It's a multi-mission single player game, using the Epic Games engine, UDK (Unreal Development Kit). ~ Progress ~ Check out the project`s…
Hi guys, Thought id ask a quick question that many will be able to answer :) I'm currently retopping in zbrush via the new topology brush; its awful but does the job alot quicker and can be more effecient in most cases. However; when i've split the mesh, and I "project" the detail on.. it doesn't show any detail unless…
Hey guys! I wanna share my latest WIP with you. The Gumball Machine is a personal project based on a James Gurney Painting. This is a texturing/look dev test for the final scene. I've been always amazed by Mr. Gurney's paintings and one day when I was going through his amazing book Color and Light I saw this painting and I…
Hey guys! I wanna share my latest WIP with you. The Gumball Machine is a personal project based on a James Gurney Painting. This is a texturing/look dev test for the final scene. I've been always amazed by Mr. Gurney's paintings and one day when I was going through his amazing book Color and Light I saw this painting and I…
Hey guys! I wanna share my latest WIP with you. The Gumball Machine is a personal project based on a James Gurney Painting. This is a texturing/look dev test for the final scene. I've been always amazed by Mr. Gurney's paintings and one day when I was going through his amazing book Color and Light I saw this painting and I…
Hey guys, in Unreal Engine 5.4.4, I’m experiencing an issue where shadows that aren’t visible in the scene appear in the mirror reflection. A Rect Light coming from the window casts the chandelier’s shadow in the reflection, even though it's not visible in the actual scene. Additionally, I can’t hide the Rect Light from…
This is the final project of the master that I'm studying right now. This project consisted on creating an environment using Unreal. It's suposed to be a part of a DLC for the game "Star Wars Jedi: Fallen Order". This would be the spaceship for a new character on the game a Kaleesh pirate who stole this imperial ship.
Hi polycounters, first thread here :) It will be used to show the realization of a sci-fi space shooter that another artist and me are actually doing. We are young french game artists, it's our first "big" project together. I can't tell you much about the project, simply because nothing is definitive at this time. But we…