By moving right , down or left, would it still be within the UV layout grid or outside? I shrank the back part of the design bc it won't be seen by the camera and place it wherever there was space. (The UV Layout in this picture isnt properly done as other bits are not combine yet.) In the postgraduate Game Arts course…
We are small group of dedicated developers with years of experience in game development and our field of expertise trying to make small but interesting 3D isometric fast paced action game with robots/mechs theme. PC platform Unity Engine Backstory Fantasy world ruled by race of machines that are self aware. They have…
Hey gents.. been working hard on some hand painted goodness. My crusader about 99.9% where I want him-- if I find something to nitpick at, I'll put more time into it, but at this point I'm calling him done. Here are some process pics, as well as a link to a live stream I did a few days ago to show some process work.. it's…
HI, it's second skin on Csgo, hope you like it, i know there is a lot of work to do, so hope you enjoy it. There is some issues on the Model gun, so i need to fix later. Hope get some reviews. The name just in progress here is and upload for the process this is the process of The finish mp9 * i was trying to create an…
Could you please explain a bit what you mean by a "sketching approach"? I don't quite understand. By sketching approach I mean focus on the whole. Practice on figures without going into too much detail, and practice this until you can see the end figure in your lower poly study models. Focus on bigger overall forms. The…
Awesome :D basicly dont stare yourself blind in the details! Been there done that >_< .... Anyhow im looking foreward to seeing your scene progrss it looks really promising and i hope you open up a thread here so we can follow your progress. I like what i have seen sofar!
I have tried a number of different methods when it comes to character creation and asset building. My general work flow now is a low to high process which goes as follows. 1. Model Character/Asset in Maya. 2. Take asset into 3D Coat and unwrap 3. Use zBrush to apply Diffuse and normal maps. 4. Edit new textures in…
Your three attempts are the exact reason practice is everything. You can see definite progress in different areas across all three attempts. The third, is absolutely your best. Keep it up man! As for the texture atlas, yes, that is how I do it. Essentially just cutting each section into 1024 squares, or having each…
Hello everyone, I'm making a new piece for my portfolio and I'll be posting here to show my progress and hopefully hold myself more accountable. The concept is by Taras Kuznetsov https://www.artstation.com/artwork/bg3DVg?collection_id=702593 The goal of this project is too: - have a full character from top to bottom with…