Hello, I've been asking around and experimenting for some time but I've yet to get any satisfactory answers or results. I'm trying to replicate the toon explosions, gunfire, and bullet impacts seen in this video in Maya and Arnold. I previously tried using alpha cards but I keep getting stuck when it comes to the animating…
Simulation on maya such as ncloth, nhair and etx take Forever on maya Googling around I find out that using gpu increases the speed but also googling around, I find that Autodesk hasn't still implement anything like that on maya, they do all the computing mainly on cpu I find out some plugins, but they seems to be out of…
Well if memory severs me each year there is a new leader in 3D: 1995 Softimage 1996 Alias power animator 1997 lightwave 1998 3D studio 1999 3D Studio Max 2000 Maya 2001 XSI 2002 Maya 2003 Max 2004 Maya 2005 Max 2006 Maya 2007 Max 2008 Maya 2009 Lightwave core flops MAX and Maya both Autodesk both lead now 2010 Modo -…
I wanted to share with this group a live webinar we hosted where I gave a live demo of using USD in 3ds Max, Maya, Houdini and Unreal. https://www.youtube.com/watch?v=BSgl7A7QMSs I encourage anyone interested in USD for Maya or Max to reach out to me any time. We'd love to hear from anyone, regardless of where you are in…
Does anyone know if there is a way to preserve triangulation direction with fbx out of maya? Max has the option but maya doesn't. oh and im running fbx 2012.2 on both.
is there a tutorial out there for rendering hi polys in maya? ive seen this one http://www.artemstudios.com/2010/tutorials/material/MaterialRenderingTut.htm which ive used in max, but is there an equivalent for maya? thanks