Greetings; I wanted to know if anyone is facing the same problem as mine. I cant seem to run Unity 3.5.5 on my PC where as the previous version(s) used to work perfectly. I have been hunting down the previous versions but I wanted to know if anyone else is having the same issue as mine. OS: Win 7 64Bit. Thanks.
Hey guys, New to Unity and am having a little issue with getting transparency right. I've set the shader mode to transparency and applied it to a sphere surrounding the eye. I've tried playing around with the settings but they all aren't really doing anything. Any ideas? Thanks in advance!
Hello, we have recently released another version of VAO (our SSAO plugin). Free Demo (full-featured) is available for download (Unity 5.4 and higher). If you liked VAO and wish to use it please buy it at Unity Asset Store to support its development. Also let us know what you think, your feedback is welcome.…
Hi guys, I have a question for you! Often I'm checking out my HUD stats in Maya, particularly the UV stat, which is more or less the poly count you get in Unity when importing meshes. I recently discovered the ability to delete individual UVs in in the Maya UV Editor (quite by accident--I use my UV Editor to make otherwise…
hey there I'm looking for some good tutorials on 2d and 3d arrays in unity preferably C# as I'm trying to construct some simple meshes from 3d arrays (think small voxel objects) I've found a few videos here and there but they are a bit rambling and I'm not totally convinced on the info given
We have recently released a new effects package - Final Lens Effects on Unity Asset Store. Free Demo (full-featured) is available for download. About Final Lens Effects Final Lens Effects package is a collection of image effects for simulating some properties of real camera lens such as depth of field, vignetting and…
its all in the description and i need a coder because im absolute crap at it. im trying to put a team together to start a unity project either reply or email me if you want to join :D independentdevelopers@yahoo.com
Hi. The texture on that shirt seems to be mapped with screen \ window coordinates: instead of you mapping the shirt by hand to make UV coordinates with seams etc., you map it directly in your vertex or pixel shader based on the screen coordinates of the shirt pixels. -…