Hey guys,
New to Unity and am having a little issue with getting transparency right.
I've set the shader mode to transparency and applied it to a sphere surrounding the eye. I've tried playing around with the settings but they all aren't really doing anything.
Any ideas?
Thanks in advance!
Replies
There is a Unity section in the forum if you want for next messages.
On material properties you have 2 choices in Rendering Mode : Fade and Transparency
They both do transparency but render differently.
In "Main Map", if you modify Alpha channel from Albedo color, you can play with object transparency.
I set the rendering mode to transparency but the alpha started playing up. It would either have no transparency or it would apply the transparency to the eye model itself. Ended up removing the outer sphere and upping the reflectivity of the eye model itself.
Thanks for the advice!