Hello there, small project based on a Sony Walkman WM-22 tutorial. Any feedback is welcome. :) https://www.artstation.com/artwork/GeWmNQ Next year I'm starting a master's degree in Environmental & Props and I would like to have a slightly more detailed portfolio of props and take some courses on it in case you can also…
Hi everyone! I made This female creature as part of a development project for my university. It was my first time using substance painter and my third attempt at lighting in UE5. The creature was sculpted, zremeshed, and uv unwrapped in Zbrush and exported to substance for texturing. Some parts of the creature like the eye…
It's done deliberately to reduce mipping artefacts when you are viewing from a distance What you're showing here is the opposite - your texel rate is too low for the screen pixel rate and you're getting filtering artefacts as the GPU scales the texture up. I'm not sure what you're viewing the examples in - I would…
Hi everybody! I made this lightsaber based on Count Dooku´s lightsaber. Shapes are loyal to the prop shown in the prequels but I decided to move away from the clean chrome look. I like what I have so far, I need to work more on the layers of grime and dust but I was wondering if I could borrow your eyes for feedback! Thank…
Hello ! I've been 3D sculpting for around a year now and I was curious what kind of jobs I can get in that field so if I got that path :) I would prefer something more character oriented like figurines cause I don't really like doing tedious retopology Thank you all in advance !
I don't know why this is happening, i tried looking for a solution on the internet, but i can't find anything about this. It only happens when i hit "tri-planar projection" As you can the UV as projected onto the 3D model. Thank you for your time.
I like this tutorial https://www.youtube.com/watch?v=3CLUocduJeQ ! I use painter to make tiling textures sometimes too, if you make a plane with one edge loop horizontal then make uv seams on them you can stack all four square shells and expand them to fill your one to one uv space. Then you can preview how your materials…
Hello! I'm a 3D generalist who worked in two game studios. 1) Mob Entertainment - on the game Project: Playtime. On character creator position. 2) Elmoreden game. This project is still in development. I left because they were late with payment. Position: technical artist - rigging, skinning, implementation in UE 5.3, work…