Srgb is off on the AORoughnessMetallic also, ive already posted this on reddit and someone said check my normals but they are not flipped and seem fine. I have no clue what to do Transparency is drawn from the alpha of this map which includes the base colour. I hope I have given enough information that may be necessary.…
Is there a way to manipulate the ray tracing attributes of the Render object from the Python API in Toolbag 4? I've been scripting some pipeline tools but most render settings don't seem to be documented and poking at the object itself hasn't yielded anything that looks like it could alter those settings. Is this simply…
so say i got a object made of a shit ton of objects, and i want to delete all the polys that are on the inside of the object that can not been seen, i dont need the mesh to be seamless or anything. just all polys that are completely hidden inside the mesh selected so i can delete them,, anyone know of somethin like that?
Hi! I need to select multiple object vertices. They all share the same number of vertex, but the names are different. I guess it should be pretty straight forward short MEL script - select vtx nr 5 for all selected objects, but my MEL skills are non existing. Or maybe there's another way to do it? Thanks!
Hello, I am sure there is a simply fix for this, but I am just not sure what it is. I made a basic fern, and the objects seem to be rendering in front of other objects in that same fern when they are supposed to be behind other branches, see video below for example. The example problem Any help is greatly appreciated
Did I press a key by accident? I can't right-click on the geo or the screen. I use right-click on the geo to bring up my sub-object selection menu. If I have an object selected and am using the move tool, right clicking lets me move the object w/o using the gizmo.
Hello, I'm UV Mapping a gun in 3D Max and I'm having a hard time figuring out how I can get multiple objects onto one UV Map. I know how to Unwrap the objects but they all have their own UV Map. Can anyone tell me how I can do this? Thanks in advance
We have a scene put togheter in max and want to export it to udk. it is alot of objects and they need to be placed very correctly. To save alot of time i would like to export the objects with its current position and keep that position in udk. Is this possible? I think aligning the pivot to center before export will be a…