Im using GMAX and I have everything done but I cant export it as a .md3 file? I have pop_n_fresh's md3 exporter but its not working, it didnt come with a readme and I assumed it belonged in the plugin folder in the GMAX directory, upon starting the program says DLL <...\gmax\PlugIns\ExportMD3.Dle> failed to initialize.…
I'm working on an environment that includes ruins.Here are early setup of modular pieces in the viewport..I'll try to derive some more modular meshes from existing resources.After that I want to import them to the UDK.Really I gotta wrap my head to that modular stuff.And yeah I need some critiques as well,thanks. Currently…
Hey Everyone! Im starting a little late but Gonna have a crack at Xayah seeings though shes one of the newer characters. I don't have too much exp with the game but man i love the art for it. I hope every one has a great time and enjoy! Here's my initial very rough blockout of Xayah and some of the shapes I'm thinking.
Somewhat minor issue - if you migrate a DDO project from one location to another and attempt to use the Reimporter utility, if it can't find the initial images in their original locations, it will display several errors and then fail. It would be useful for collaborative work if this was handled more gracefully and it…
Hey there everyone! About time I start posting stuff for the contest :P I chose to do a custom skin for Thresh, one of my favorite champs, although I'm not too good at using him lol. Here are a couple of the quick initial thumbnails Wanted to go for more of a medieval type of feel yet very expressive of Thresh's nature.…
The workflow that's been working for me so far is doing my first pass with dynamic topology enabled for most of it, then once I'm satisfied with the rough pass, doing a fast and dirty retopo with poly build, applying a subdivision/multiresolution modifier to the retopo and shrinkwrapping it to the initial sculpt, and doing…
Hi there. Prepared texture for the head. We can now choose makeup and eyelashes. You also need to alter the eye and in some places smooth color. I used two programs, MarmosetToolbag and Photoshop. Initially, the texture was drawn in ZBrush. On top of the quick sketch I built a new texture and detail. The process of…
not to offend but, i would scale back a bit and just make goo dart or what ever your craft is. how many people on this team? to be honest, id like to be a part of a team making a scene or something, my initial reaction was, " so they have one gun half way modeled and they are talking about donations and stuff?" kinda…
I suffer this a lot. After a while I realized that I prefer modeling from perspective shots, so I'm not fighting my internal demons. If something doesn't look correct in perspective, I'll correct it. It's not the answer you're looking for, but I'm extending my annoyance and workaround on this matter too. I'll usually only…
For this project I was tasked with modeling a sci-fi crate from a concept, with a tri-limit of 2,000 tris. I also had to make two texture sets at resolutions of 1024 and 512 to see how well the details would hold up at the lower resolution. I'm including both my initial turn-in, as well as an update with corrections based…