EDIT 1/3/2019 Updated demoreel I'm a 3D character animatior with 3 years of experience. I'm currently looking for a freelance job related to characted animation (preffered for a game project), whether it be Long-term or Short-term. Contact information: kamengtaiv@gmail.com Skype: kamen972
Hi Everyone! Weforge Studio here, An independent game studio based in Sydney, Australia. We’re working on a horror title within Unreal engine 5 named Macabre We’re currently looking for an animator to work with us on a contractual basis to animate the main antagonist / monster of our game as soon as possible. Our model is…
Impact Studios Looking For: * Game Programmer (C++ / BP) | UE4 * 3D Games Character Artist (Art Style - Realistc) * 3D Gameplay Animator * VFX Artist | UE4 * UI/UX Artist | UE4 Our Talent: Our team's consist of 0 coders and 1 Environment/Level Artists (me), a sound/music writer and 3 Props Artists. Average age in the team…
Hi Guys I recently quit my job in order to dedicate some time to improve and build my portfolio for applying for 2D/3D Games art related jobs over the next few months. So I've decided to make an environment to learn how UE4 works and learn new techniques/pipelines etc along the way. Although it's not the most original idea…
It means the positions are through a 3rd party. Try looking at the Aquent or Filter websites. This is pretty common practice for Microsoft studios looking for mid to junior level artists.
Hey everyone, first post here! I have been working as a 3D artist for a bit more than a year now, and managed to build a small portfolio. Could you maybe give some critique on what to remove/change? I will also add few of the models I made to this post for easier reading, rest are on my portfolio. I really want to focus on…
Get rid of the javascript. Let the plain html do the work. An art director will only look at a portfolio for 2-6 seconds before tossing it. The milliseconds (or often many seconds in the case of your website) it takes to load images is the difference between that director looking at your work, or just moving on to the next…
Character artist looking for Tech Artist to rig and skin a variety of different character. Not for any particular project, but for my own enjoyment. Would love to get a collaborative relationship going. Three stylized characters are ready to go. here is one of them: https://www.artstation.com/artwork/9maNkQ
Hello! I'm an experienced prop and environment artist looking for some work on the side. Examples of my work can be found in my portfolio: https://www.artstation.com/solus_e I've done a good amount of triple A work so experience won't be an issue. I was thinking it would be fun to make miniatures and I have a pretty good…
Added in more oscillation for more verity in the movements. I'm pushing for a more classic 2d looping look to everything. The whole world has to look like it's on a beat. Metal Slug is a good example of "the beat" look. The control rig allows a procedural method to programming the animation for the game. To make the…