Hey there, a quick question about the exporter in Quixel Suite (since I could only find unsolved threads about similar issues): When exporting for Unity 5 (metalness) is Quixel Suite exporting the gloss map into an RGB or A-channel of another map or is it possible to change settings to export it separately? Or is it not…
I'm using a ZTool that has ~100 tileable subtool bricks. Is there a batch export for all the subtools or does ZBrush require me to export each subtool individually?
Hello! I'm trying to export my character with some CAT animation from 3ds Max to FBX. I checked "CAT characters as HIK" so it wouldn't export CAT bone meshes. However, it does export digits on arms and legs. And that's how it looks in UE4 How to get rid of them?
I'm trying to launch a export selection dialog box, but I'd like to grab my selected objects name and store that in a variable and then have that auto pasted when the dialog appears. I can't find this in the docs, is it possible. This is what I have so far, all the options are set, but I also want to set a name so the user…
Hello, I'm having trouble exporting from Bridge. Bridge exports a mesh without textures. There is a redshift in the render settings. If I change the render to Arnold, export works exellent. I would be glad if someone can help me with this problem.