So I am rigging a character with the help of Advanced Skeleton to take it to Unity, and the facial rig is done with the mixed (Joints plus Blend Shapes) option. So while exporting the rig with the help of export options within the plugin, i.e. 'FBX export' The body, eyes, teeth, and hair geometries that have the Blend Shapes node do not export, and the rest of them, which are cloth and shoe geometry, export as they do not have the Blend Shapes node. So if anyone has any solution to this issue, please provide me with a solution.
Replies
https://docs.unity3d.com/2018.1/Documentation/Manual/HOWTO-exportFBX.html#Maya
https://docs.unity3d.com/Manual/HOWTO-ImportObjectsFrom3DApps.html#Maya
fbx has supported blendshapes for a long, long time so version shouldn't be a problem provided the exporter has the correct options ticked (i.e the export blendshapes option)
reimport the exported file to maya (being careful to make sure you include all the appropriate options) - if the meshes are in there it's unity's problem, if they're not, it's an export issue.
if it's an export issue, it's probably cos maya is a pain in the arse and you'll need to work out which bit of the node histories is breaking it