Any of you guys know if theres a hotkey i can bind that lets me jump past all the modifiers in the stack and go right to "Editable Poly"? By default MAX selects the highest item in the stack and i find myself having to manually select edit poly in the right hand menu when I have something like symmetry applied over top.…
How on earth do you export morph target data as FBX? i've tried all the options included the bake animation checkbox and nothing seems to convert the morph target data. On import the FBX object sits there with no animation. 3dsmax morpher modifier > keyframes on different percentages of morph target swap > export as FBX…
As someone who is trying to build a portfolio of environmental art, what is the recommendation of how much to rely on photosourced material? I know that good textures usually need you to heavily modify the base photos to actually look good, but it still kinda feels like cheating. If you were hiring an entry level…
https://vimeo.com/164412661 This is a stylised paper world animation showing a concrete mixer traveling through the unfolding world it helped to create. Produced using 3dsmax and Vray. Animated using many offset keys, path constraints , multiple bend modifiers, slices and visibility tracks. Please share, enjoy and ask…
Not sure if this is a stupid question/technique but I've run into a few issues while making modular assets with the normal maps I was planning on creating a few walk way panels with model variations but using the same textures between the variations. As you can see the normal maps look fine with the straight piece but are…
Hi MightyPea, here are two scripts to activate and deactivate IgnoreBackfacing in every Editable Poly object, Editable Mesh object and Edit Poly modifier in the scene. Unfortunately Edit Mesh modifier doesn't seem to expose this setting. There are two macroscripts and not a single toggle because you cannot determine what's…
More modifications. Fixed the proportions. I was eyeballing it a bit before, but I decided to use a stack of heads just to be sure. I also finished the arms. The triceps aren't detailed, but I can fix that later. What's important is I studied them and understand them better now. I started roughly adding in the muscles on…
Thank you! I found primary visibility with your help in the Arnold manual and that's exactly what I'm looking for. So In 3ds Max you have to apply an Arnold Properties modifier to the geometry. In General Properties tick Visibility and untick Camera (Primary Rays) You can also control the amount of shadowing by applying a…
This is a topic that has been reoccuring lately and i thought putting the info in its own thread is a good idea.I will be showcasing a method i have been using for way over a decade now, in 3dsmax. Which is to my knowledge the only tool that allows me to do this.Please correct me if i am wrong, i'd love to have this…
thought'd i'd share your post from facebook. Here is the LONG list if what happened between 3dsMax 2018 - 2019 Rendering Advanced Wood OSLMap Out of the box works in any renderer supporting the classic 3ds max shader API (Scanline, vRay, Corona etc.). It also means it works outside of renderers, anywhere in 3ds max where a…