Someone asked which terrain tools I use. I start with a flat Unity Terrain, and just start sculpting with the built-in tools. https://docs.unity3d.com/Manual/terrain-UsingTerrains.html I use Terrain Painter, which has a lot of great painting and sculpting tools. I use it mostly for painting the splatmaps, since it has…
Lumion is looking for a passionate technical artist who creates and polishes the textures and materials for the software’s extensive content library. A talent that is inspired to achieve only the highest of quality in their work and wants to contribute to one of the most popular and premium features of the industry's most…
Hello Lloyd here This is a job posting for: 3D Artist / 3D Designer What I’m looking for is 2 character models highly detailed male and female with 3 alternative outfit they will be highly stylized with accessories featuring different times lines, Think dragonball / transfromers HERE ARE LINKS AND EXAMPLES…
Its mostly #2 in my experience, but it depends very much on what your modelling. Something round without a lot of surface detail is gonna be mostly quads because that's often the easiest way to make it. If its something with a lot of booleans.... not so much :D Shading issues are only issues if they show up in engine, so…
Okay, is working, but now will need to think about workflow and what it needs to make things efficient and simple. Here is breakdown of the basic code though: For maya python script, same as before but newline is needed to prevent that empty row issue (I don't know why, it just works): note that you have to select…
I tried to use Sampler few times through years and never found it any helpful really . Uninstalled it to save space. Just read it got some new AI upscale and photo to material . Is it worth a new try? Any better than before. Something that could take 2x2 meters megascan material and turn it into covering 10 meters long…
Not really, what you're thinking of is tone mapping. HDR is simply high dynamic range. You can have HDR images, you can have HDR rendering, it really only refers to your bit depth. An HDR image will have 16 or 32 bits per channel, while an LDR image has 8. HDR files allow you to store much more information in your images…
http://portfolio-eljo.hku.nl/ That's an example of a flash portfolio, loading dynamically through XML so it's easy to update with new content. This pretty much matches the idea i have to make my own portfolio site, since he also has other stuff outside graphical art on his site. What i also like is that the pop-ups dont…
Right, you don't need to necessarily have a pixel = vert ration depending on the image content, but in a situation where you don't have pixel level detail you could just use a smaller texture too. The bigger point I want to make is that displacement is a poor option for high frequency detail, that is much better done with…
Hi again! Finally we can share a bit of playable content with everyone! The Mobius Machine demo is finally available on Steam The demo features the intro/tutorial section and a bit of Sector 1, it should take most people about 45 mins to complete give or take. This is more a preview than a demo, meaning that we will keep…